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<h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Open Dynamics Engine</span></h1>
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<div id="mw-content-text" class="mw-body-content mw-content-ltr" lang="de" dir="ltr"><div class="mw-content-ltr mw-parser-output" lang="de" dir="ltr"><table class="float-right infobox toccolours toptextcells" style="border-spacing:5px; font-size:90%; text-align:left; width:21em;">

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<th colspan="2" class="hintergrundfarbe6" style="font-size:105%; text-align:center;">Open Dynamics Engine
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<td colspan="2" style="text-align:center;"><span typeof="mw:File"></span>
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<th colspan="2" class="hintergrundfarbe5" style="font-size:105%; text-align:center;">Basisdaten
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<td><b><a href="Softwareentwickler" title="Softwareentwickler">Entwickler</a></b>
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<td>Russell Smith
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<td><b>Erscheinungsjahr</b>
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<td><span class="wikidata-content">8. Mai 2001</span>
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<td><b>Aktuelle&nbsp;<a href="Version_(Software)" title="Version (Software)">Version</a></b>
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<td><span class="wikidata-content">0.16.5<sup id="cite_ref-_1acb649c6b06c233_1-0" class="reference"><a href="#cite_note-_1acb649c6b06c233-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></span> <br> (<span class="wikidata-content">25. März 2024</span>)
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<td><b><a href="Betriebssystem" title="Betriebssystem">Betriebssystem</a></b>
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<td>plattformunabhängig
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<td><b><a href="Programmiersprache" title="Programmiersprache">Programmier­sprache</a></b>
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<td><a href="C_(Programmiersprache)" title="C (Programmiersprache)">C</a>/<a href="C%2B%2B" title="C++">C++</a>
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<td><b>Kategorie</b>
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<td><a href="Physik-Engine" title="Physik-Engine">Physik-Engine</a>
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<td><b>Lizenz</b>
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<td><a href="BSD-Lizenz" title="BSD-Lizenz">BSD-Lizenz</a><sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup>
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<td class="hintergrundfarbe5" colspan="2" style="text-align:center;"><a rel="nofollow" class="external text" href="http://www.ode.org/">www.ode.org</a>
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<p>Die <b>Open Dynamics Engine</b> (<b>ODE</b>) ist eine <a href="Freie_Software" title="Freie Software">freie</a> <a href="C_(Programmiersprache)" title="C (Programmiersprache)">C</a>/<a href="C%2B%2B" title="C++">C++</a>-<a href="Programmbibliothek" title="Programmbibliothek">Bibliothek</a>, die für das <a href="Simulation" title="Simulation">Simulieren</a> der Körperdynamik in der <a href="Virtuelle_Realit%C3%A4t" title="Virtuelle Realität">virtuellen Realität</a> eingesetzt wird.
</p><p>Die <a href="Physik-Engine" title="Physik-Engine">Physik-Engine</a> gilt als schnell, leistungsstark, robust und flexibel und hat eine integrierte <a href="Kollisionsabfrage" class="mw-redirect" title="Kollisionsabfrage">Kollisionsabfrage</a>. Sie wird von Russell Smith und einigen Unternehmen (weiter-)entwickelt. Dank der <a href="BSD-Lizenz" title="BSD-Lizenz">BSD-Lizenz</a> (optional auch unter <a href="GNU_Lesser_General_Public_License" title="GNU Lesser General Public License">LGPL</a> verfügbar) wird sie von vielen Spielen und kommerziellen <a href="Closed_Source" class="mw-redirect" title="Closed Source">Closed-Source</a>-Programmen verwendet. Beispiele für kommerzielle Programme sind <i><a href="18_Wheels_of_Steel#Voll_aufs_Gas" title="18 Wheels of Steel">18 Wheels of Steel: Voll aufs Gas</a></i>, <i><a href="BloodRayne#BloodRayne_2" title="BloodRayne">BloodRayne 2</a></i>, <i><a href="Call_of_Juarez" title="Call of Juarez">Call of Juarez</a></i> (<a href="Ubisoft" title="Ubisoft">Ubisoft</a>), <i><a href="OMSI_%E2%80%93_Der_Omnibussimulator" title="OMSI – Der Omnibussimulator">OMSI – Der Omnibussimulator</a></i>, <i><a href="S.T.A.L.K.E.R.%3A_Shadow_of_Chernobyl" title="S.T.A.L.K.E.R.: Shadow of Chernobyl">S.T.A.L.K.E.R.: Shadow of Chernobyl</a></i>, <i><a href="Titan_Quest" title="Titan Quest">Titan Quest</a></i> und <i><a href="World_of_Goo" title="World of Goo">World of Goo</a></i>.
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<div class="mw-heading mw-heading2"><h2 id="Einzelnachweise">Einzelnachweise</h2></div>
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<li id="cite_note-_1acb649c6b06c233-1"><span class="mw-cite-backlink"><a href="#cite_ref-_1acb649c6b06c233_1-0">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://bitbucket.org/odedevs/ode/downloads/"><cite style="font-style:italic">bitbucket.org</cite>.</a></span>
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<li id="cite_note-2"><span class="mw-cite-backlink"><a href="#cite_ref-2">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://ode.org/ode-license.html">Open Dynamics Engine - license</a></span>
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<div class="mw-heading mw-heading2"><h2 id="Weblinks">Weblinks</h2></div>
<ul><li>Bitbucket: <a rel="nofollow" class="external text" href="https://bitbucket.org/odedevs/ode">ODE Projektseite</a></li>
<li>(Alte) Webseite der <a rel="nofollow" class="external text" href="http://www.ode.org">Open Dynamics Engine</a> (englisch)</li>
<li><a rel="nofollow" class="external text" href="http://ode-wiki.org/wiki/">Open Dynamics Engine (ODE) Community Wiki</a> (englisch)</li>
<li><a rel="nofollow" class="external text" href="http://www.ode4j.org/">Eine Portierung von ODE nach Java</a> (englisch)</li></ul></div><!--htdig_noindex--><div><div class="zim-footer">
Dieser Artikel wurde von <a class="external text" title="Zuletzt bearbeitet am 2022-10-11" href="https://de.wikipedia.org/wiki/?title=Open_Dynamics_Engine&amp;oldid=226937066">Wikipedia</a> herausgegeben. Der Text ist unter <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.de">Creative Commons Attribution-Share Alike 4.0</a> verfügbar, sofern nicht anders angegeben. Für die Mediendateien können zusätzliche Bedingungen gelten.
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